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HammerHelm Full Crack [key]





















































About This Game The Dwarves of the HammerHelm Clan dream of living above ground, under the sun and clouds. As their Champion, it is up to you to help them establish their home and guide them towards prosperity. But this new land is filled with danger and your town will face many challenges.Something dangerous is stirring in the storehouse, keeping the workers from delivering their resources. The sewers you built last week to help the town remain clean - goblins have moved in and are using it as a base of operations. The farms have become poisoned and won't yield crops. And the Tavernkeeper has heard rumors of a Necromancer building his tower nearby, plotting to attack the town.The more your town grows, the more your adventure grows!Build a town from over 30 different structures including houses, armorsmiths, breweries, taverns, carpenters, wells, and more!Attract townspeople to help collect resources, build structures, and work in the shops.Create your character and place your own home to customize and decorate.Craft weapons, armor, and more at the shops you create.Explore your town and enter every building you place.Manage your town's resources to ensure the citizens are happy, healthy, and safe.Dynamic quests and events based on how you build your town.Level up and learn skills such as Luck, Hard Head, and Killing Blow. Explore dungeons, caves, mines, sewers, and more!Fast-paced, action combat system. 6d5b4406ea Title: HammerHelmGenre: Adventure, Indie, RPG, Simulation, Early AccessDeveloper:SuperSixStudiosPublisher:SuperSixStudiosRelease Date: 27 Jul, 2017 HammerHelm Full Crack [key] nhk hammer helm. hammer helm lenggries. hammerhelm cave in. hammerhelm steam. hammer helm mine black desert. hammerhelm lotr. hammerhelm free download. hammer helm mine. hammerhelm review. hammerhelm game. hammerhelm cheats. hammerhelm multiplayer. hammerhelm pc game. hammerhelm download. hammerhelm wiki. games like hammerhelm. hammerheim mtg. hammerhelm crack. power hammer helm. hammerhelm baldur's gate 2. hammerhelm demo. hammerhelm gameplay This game has lot of potential and some really professional devs that are cranking out bug fixes and content improvements at an alarming rate. If they keep this up it won't be 'early access' for long. The game itself is an well done mash up of RPG, Strategy Survival, Crafting, and a City Builder games. It works together very well and once it is all smoothed out and the gaps filled in, it will be a great game in my opinion. Keep it up Devs. You have a real gem here!. I have had a lot of fun with the game since I started playing. The game is still in early access, with constant updates from the Dev. Playing lots of early access games I can say it is impressive the amount of updates given. ** Audience**\u2611 Beginner\u2611 Casual Gamer\u2611 Normal Gamer\u2610 Expert** Graphics**\u2610 Bad\u2610 Alright\u2611 Good \u2611 Beautiful\u2610 Fantastic ** Music **\u2610 Bad\u2610 Alright\u2611 Good \u2611 Beautiful\u2610 Fantastic ** Difficulty **\u2610 Easy \u2611 Average\u2611 Easy to learn\u2610 Hard\u2610 Unfair** Bugs **\u2610 Bugs destroy the game\u2610 Lots of bugs\u2611 Few Bugs\u2610 You can use them for speedrun\u2610 Nothing encountered** Story **\u2610 There is none\u2610 Bad Alright\u2611 Good\u2610 Fantastic** Gameplay** \u2610 Frustrating\u2610 Sleepy\u2610 Boring\u2611 Fun** Game time \/ Length **\u2610 Really short (0 - 3 hours)\u2610 Short (4 - 8 hours)\u2610 Few hours (10 - 20 hours) [if you focus on the main story]\u2610Long (40-60 hours) [if you complete everything]\u2610 Very Long (61-100 hours) \u2611 Extremely Long (101+ hours) **Price \/ Quality **\u2611 Full price \u2610 Wait for Sale \u2610 Don't buy. Neat Idea still in alpha, Hope all the bugs get fixed. Combat and gather should be 2 sep. buttons: when in battle you will get errors about the tree is not old like you are trying to gather. I can not recommend the game in its current state.. Neat Idea still in alpha, Hope all the bugs get fixed. Combat and gather should be 2 sep. buttons: when in battle you will get errors about the tree is not old like you are trying to gather. I can not recommend the game in its current state.. Game is still alpha and has some issues, but the developer is committed and very responsive. Haven't spend a lot of time in game yet, but from what I've played it seems fun.. Neat Idea still in alpha, Hope all the bugs get fixed. Combat and gather should be 2 sep. buttons: when in battle you will get errors about the tree is not old like you are trying to gather. I can not recommend the game in its current state.. This game has lot of potential and some really professional devs that are cranking out bug fixes and content improvements at an alarming rate. If they keep this up it won't be 'early access' for long. The game itself is an well done mash up of RPG, Strategy Survival, Crafting, and a City Builder games. It works together very well and once it is all smoothed out and the gaps filled in, it will be a great game in my opinion. Keep it up Devs. You have a real gem here!. Neat Idea still in alpha, Hope all the bugs get fixed. Combat and gather should be 2 sep. buttons: when in battle you will get errors about the tree is not old like you are trying to gather. I can not recommend the game in its current state.. I have had a lot of fun with the game since I started playing. The game is still in early access, with constant updates from the Dev. Playing lots of early access games I can say it is impressive the amount of updates given. ** Audience**\u2611 Beginner\u2611 Casual Gamer\u2611 Normal Gamer\u2610 Expert** Graphics**\u2610 Bad\u2610 Alright\u2611 Good \u2611 Beautiful\u2610 Fantastic ** Music **\u2610 Bad\u2610 Alright\u2611 Good \u2611 Beautiful\u2610 Fantastic ** Difficulty **\u2610 Easy \u2611 Average\u2611 Easy to learn\u2610 Hard\u2610 Unfair** Bugs **\u2610 Bugs destroy the game\u2610 Lots of bugs\u2611 Few Bugs\u2610 You can use them for speedrun\u2610 Nothing encountered** Story **\u2610 There is none\u2610 Bad Alright\u2611 Good\u2610 Fantastic** Gameplay** \u2610 Frustrating\u2610 Sleepy\u2610 Boring\u2611 Fun** Game time \/ Length **\u2610 Really short (0 - 3 hours)\u2610 Short (4 - 8 hours)\u2610 Few hours (10 - 20 hours) [if you focus on the main story]\u2610Long (40-60 hours) [if you complete everything]\u2610 Very Long (61-100 hours) \u2611 Extremely Long (101+ hours) **Price \/ Quality **\u2611 Full price \u2610 Wait for Sale \u2610 Don't buy Alpha 13.9 - Craftable Paintings: Today's update includes the new craftable paintings! There are 10 paintings in total. Five of the paintings will *only* available to Early Access players.Paintings a require a painting frame, a painting canvas, and an alchemy ingredient. Frames are crafted by Carpenters and canvases and the paintings themselves are crafted at the Tailor.This update also includes some fixes:Masterwork armor can always be used to craft decorative armor sets.You should no longer see blue orbs on your radar map. These were used when I was testing the falling leaves system.Falling leaves now correctly disappear when a tree is chopped down.The falling leave system will no longer place falling leaves on trees that aren't fully grown.Fixed a bug with Ram Helm Decorative Armor that caused the icon to fail to display in your inventory.Fixed a bug that caused the Grrrumble Quest to fail to start.The Stonemasons will no longer lose Shopkeeper status after loading a save.Optimized the system that creates the crafting list when you speak to a shopkeeper.Removed the glare from the 3D crafting view.I'm also working on the new Story Quests and the new combat system. Hoping to have the story quests complete this week.. In Development - New Story Quests!: It's been a while since I added new Story Quests to HammerHelm and most of the current story quests have been outdoor decorations. I've been wanting to add more indoor stuff too. So, a quick sneak peek of four new story quests (some based on your ideas!) with two outdoor and two indoor.Crystal Mines and Fun With Spores The first two are both themed around cave items. Giant glowing mushrooms and a cave crystal. I might involve Grrrumble with these quests, still not sure. Also, I want to make combat optional in at least one of these so that's going to mean some updating of the quest and cave system.Can Never Have EnoughA dwarf wants to brew his own beer at home. Help get the materials to build the kegs!PaintingsAnother quest from a Dwarf who loves to paint. Help get the supplies!As always, completing these quests will add the unique items to your town in addition to giving the permanent mood buff to the Dwarf who asked for your help.And, it's 5:00am here so I should probably start thinking about going to bed. :). Roadmap Update and Sneak Peeks: So I find myself in a bit of an unexpected situation...everything from the original roadmap is either done or in progress! The new art however is taking a lot longer than I expected. So finishing the weapons, armor, and monsters will still be a while. But, this also means I have more time to add new features and/or improve existing features! I'll talk about that more towards the end of this update.If you haven't read the original Roadmap announcement I recommend reading it at the link below. It provides a lot of context for the stuff on the list:https://steamcommunity.com/games/664000/announcements/detail/1710706508279875941Below is a list of the goals and the progress that has been made on them so far.As always, when something says "Done" that doesn't mean I'll never add more to it, it simply means I'm happy with where it is for now and moving on to other things. After leaving early access I will very likely come back to many of these to add more to them or make changes to improve them. IN PROGRESS. Alpha 13.7 - New Tree Option and NPC Fix: (click to see full size)After getting some more information from a couple of players (thank you!), I finally figured out what's been going on with the townspeople walking away from the player character while the conversation UI was open. It's fixed in this build...hopefully this time for good! On a more fun note, this build also a new tree option. This one having all of the tree types and colors.You can chop down the trees, however they are using the old tree falling animation. My next task is to set them up to use the new fall animation with the physics in addition to adding the falling leaves. This setting will also load the new rocks. I'm still playing around with the colors so feel free to post any comments on what you like and don't like about them.The game now also saves your tree quality choice.. New Environment Fly-Through: https://www.youtube.com/watch?v=OAXJyWYgclc&feature=youtu.beI created a video of the visual target for HammerHelm's new environment. Aside from the new art I also wanted to experiment with more open spaces. Right now the forest is very dense. I like the idea of having some open space with maybe a couple of clusters of density. Probably spent more time on this than I should have, but I'm happy with the result. Still experimenting with lighting and some of the textures. I'm going to use this as a template as the visual quality bar when I add all of the new art to the world map.So now it's back to more content and features. Really don't like going a week without a game update. Just feels weird.. Optimization Test Build - Alpha 13: Updated the test build to include a couple of tweaks and fixes. The old system was causing blocking walls that shouldn't be visible to appear once the camera was facing them. This should no longer happen. Also updated to the part of the system that handles Townspeople.As an example, this scene without the optimization turned on was about 70FPS on my dev machine at 2560x1440 with most every setting turned up.With the new system, it's almost 100!To get the test build you can follow the instructions from the previous announcement.https://steamcommunity.com/games/664000/announcements/detail/1617266323454962541Also a quick update on the new art. Things have been going a bit slow with the armor and weapons but I think we're back on track now. Hoping to have something to show by next weekend. Likewise, we're making some changes to the new trees and also working on some addition trees including a couple of cherry blossoms (to replace the pink trees at the ruins), a weeping willow, and a pine tree.I did a quick test with the new trees just to get some performance data. Note, this screenshot is the same tree with the same color leaves, the actual map will have more variety of tree shapes and leaf colors.I'm really happy with the look of these trees. They match the characters so much better than the current trees. Once I add all of the other tree varieties it'll look even better!Once all the environment art is done, I'll be changing out the world map assets. More than likely this will coincide with the new weapons and armor, so it should be a big art update.. Quick Roadmap Update: I've been going over this bullet point from my roadmap:Add more meaningful events for the townspeople.. Alpha 13.0 - Optimizations and New Cursor: Tonight's build includes the optimizations I've talked about in the previous announcements. The system mostly works best when you have a large town but should improve overall performance too. I'm also working on some more options in the Settings UI to improve performance on lower-spec PCs even more.This build also includes a fix for the issue of Workers sometimes getting stuck walking in a loop when outside of town and looking for a tree to chop down and a new Hammer shaped mouse cursor!. Townspeople Optimization Test Build - Alpha 13.4: I created a test build so you can try out the new townspeople AI optimizations. While still using the same pathfinding system, this was a fairly good sized change to the way the NPCs move about the world.In a very large town of 50 townspeople on my mid-range test PC, I saw a framerate boost from about 40 to about 65! Most of this was a result of lightening the load on the CPU from the NPCs.This build also has a couple of other smaller fixes in it:Fixed a bug that caused the third ingredient in the last item in the crafting list to not display.Fixed a bug where Farmers would use the run animation while moving at walk speed.The ESC key can now be used to close the town storage UI.My goal is to get this build live this weekend if all goes well.If you'd like to try out the test build, you can get it by doing this...

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