About This Game Desert Law is a new spin on the traditional real-time strategy that immerses players into a post-apocalyptic world where gasoline is the new world currency.In Desert Law, player takes on the role of Brad as he begins his quest for vengeance against those who ruined his very existence. After returning to his home village and finding the settlement plundered and destroyed, Brad swears to bring justice to the memory of his slain village. Uniting desolated outcasts, he forges a fighting unit to strike out against bandit gangs, drawing allies under his banner.Use your tactical skills to survive in the harsh wasteland as you control a group of heroes with different statistics, drive various vehicles and fight your way through the enemy lines.FeaturesPost-apocalyptic settingsOver 30 missions with multiple objectives ranging from defense, to rescue, to all-out assaultDetailed isometric visuals combining 2D and 3D graphicsModified Blitzkrieg engine 1075eedd30 Title: Desert LawGenre: RPG, StrategyDeveloper:ArisePublisher:1C EntertainmentFranchise:1CRelease Date: 29 Apr, 2005 Desert Law Download Requirements I realize this game is a decade old, unfortunately the movement AI behaves worse than games twice that old. No unit clustering, no width detection for paths that are blocked by debris, no 'unjamming' for 'traffic jams'. Controls are awkward and gameplay is simplistic at best. Might be worth it if it's under a dollar, but I'd still recommend going and playing some random flash games made by 15 year olds over this.. If you're into the Blitzkrieg or Sudden Strike series you might take a look at this one. Desert Law is pretty much Blitzkrieg set in a post-apocalyptic world with all those crazy vehicles minus the strategic factor of the previous Blitzkrieg games.In every one of these 29 missions you basically control a bunch of armored dune buggies, Hot Rods or armed trucks and let them charge into hordes of wasteland punks. A handful of the stages are stealth missions, where you guide a story character through deserted ruins. All in all quite a good mission and level design if you ask me, especially the desert maps with all the details look pretty nice. Gameplay on the other hand is always relatively straight-forward and not too demanding.Instead of Blitzkrieg-typical briefings, the missions are interrupted by cheesy comic cutscenes that illustrate the quite shallow story. But still the story lacks sympathetic characters or interesting twists, so don't expect too much. What also differs Desert Law from the other Enigma engine games is the use of hero units. If only one guy from your bunch of "heroes" dies during combat, it immediately leads to failure. This can be quite frustrating, as your heroes bite the dust pretty often in hectic firefights.The Good:+ Detailed maps+ Atmospheric soundtrack+ Cool vehicles and units+ Pretty good mission design+ About 10 to 13 hours of gameplay+ Upgradable hero skills+ Comic cutscenesThe Bad:- No support for resolutions higher than 1280x1024!- Heroes die too fast and lead to failure of mission- Not really interesting story or characters- No multiplayerThe Ugly:-- Nothing really...To put it in a nutshell, I especially recommend this game to fans of the Blitzkrieg\/Sudden Strike family. If in addition you like the post-apocalyptic setting too and if you forgive Desert Law's minor problems, you'll have a pretty good time with this game.7\/10. Bought this game years ago and was never able to play it due to incompatibility issues which somehow resolved themselves a while ago. But I gave it a try and couldn't get past the first couple of levels out of sheer frustration. The game stops you LITERALLY every second to explain basic mechanics that are in every one of these types of games. I skipped the tutorial and on the second mission, it tried to teach me how to draw a selection box. That's the type of useless information this game thinks is worthy of stopping gameplay to tell you. EVERY SECOND. I don't have the patience for that \u2665\u2665\u2665\u2665\u2665\u2665\u2665\u2665\u2665. Not recommended.. I realize this game is a decade old, unfortunately the movement AI behaves worse than games twice that old. No unit clustering, no width detection for paths that are blocked by debris, no 'unjamming' for 'traffic jams'. Controls are awkward and gameplay is simplistic at best. Might be worth it if it's under a dollar, but I'd still recommend going and playing some random flash games made by 15 year olds over this.. The Gameplay is allright, just rather lacking. Its not an rts, its not an rpg is just very bland. Feels only half made.The story is utter\u2665\u2665\u2665\u2665\u2665\u2665\u2665however, makes no sense at all.. A nice single-player only strategy game. Desert Law will differently appeal to Mad Max fans and fans of post-apocalyptic fiction. There is no base building, resource gathering or micro-management. It is a budget game and it shows, but it is a great little distraction for just $5. The graphics, although out-of-date are still very nicely detailed. They are 2D isometric with 3D vehicles and they also have very nice weather effects. Even without any multiplayer you are still getting a lot of content for just $5 as Desert law has a long campaign of around 30 missions of different varieties. Gameplay is good but the only big major problem I had was that if a story character dies, it is an automatic mission failure. This can be sometimes frustrating because enemies can take out your vehicles and characters pretty quickly if they all target one in your group. So sending out your non-character units to the front of your convey is a must for success, which can be annoying because there is no option to change the types formations of your units like there are in other strategy games. Despite that issue the gameplay is still fun if you are able to overlook those major faults.. A nice single-player only strategy game. Desert Law will differently appeal to Mad Max fans and fans of post-apocalyptic fiction. There is no base building, resource gathering or micro-management. It is a budget game and it shows, but it is a great little distraction for just $5. The graphics, although out-of-date are still very nicely detailed. They are 2D isometric with 3D vehicles and they also have very nice weather effects. Even without any multiplayer you are still getting a lot of content for just $5 as Desert law has a long campaign of around 30 missions of different varieties. Gameplay is good but the only big major problem I had was that if a story character dies, it is an automatic mission failure. This can be sometimes frustrating because enemies can take out your vehicles and characters pretty quickly if they all target one in your group. So sending out your non-character units to the front of your convey is a must for success, which can be annoying because there is no option to change the types formations of your units like there are in other strategy games. Despite that issue the gameplay is still fun if you are able to overlook those major faults.
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